Vast desolate urban environments overrun by technology are going to become a recurring theme with me, just so you know.
This image is actually a screenshot from Machinarium - an indie flash-based game developed by a tiny Czech company Amanita Design which is basically ten people + a metric ton of talent. The man specifically responsible for this image and the overall look of the game is Adolf Lachman (http://www.adolflachman.cz/ - fair warning: the site is in Czech).
Lachman's work, including this piece is created by penciling a very detailed layout first, then scanning it in and coloring it on the computer. The end result is a combination of intricate details of this dusty, worn, succumbing-to-rust-and-decay world of technology and the soft organic shapes of everything inside of it. Look close enough and you’ll notice there are very few truly straight lines in the image – even the rails jitter a little. This evidence of the artist’s hand really changes the feel of the world. Bleak and eery as it may be, it is not hostile – not to the tiny robot character, not to the player controlling him. It’s a puzzle to be solved, not an enemy to be defeated, or evaded.
Check out the demo for Machinarium here: http://machinarium.net/demo/
Through occasional promotions, the game itself is sometimes available dirt cheap, and even when it isn't, it'd still worth buying, if only for the breathtaking visuals (that's why I bought it anyway).