Wednesday, October 20, 2010
Andrew (Android) Jones is an artist who has worked with character design for video games, live event art (creating art that is projected on a screen during a fashion show, in a club, etc while an event is going on in real time), and various other areas of illustration. He has a very distinct methodology of using various shapes to create a composition with chaos. As his illustration progresses, he uses the same technique with greater selectiveness to create an image that is visually interesting, and “unbelievably believable,” as Jones put it himself.
Jones utilizes several digital programs to achieve the look and feel of his images. He choses the shapes to incorporate based on how they fit the intentions of the piece. When watching the artist at work, at face level it looks like he’s just throwing down shapes and colors, but he’s really thinking and analyzing what he’s doing in relation to the mood that is being created and the story being told. With the Dragonforce cover, he was creating an image that gives the impression of a woman holding a guitar in an abstract space that is reminiscent of a conglomeration of video games. His methods have worked well here to create a believable futuristic armor and guitar. He uses complimentary colors to create the color space; green and magenta, orange and violet.
His process is just as important as the final piece in some of his live event work. It needs to be interesting enough so that it’s not distracting to what is going on around it. Jones methodology lends itself to experimentation and change. He sifts through geometric shapes, layering and adding to them until his intentions are met. One thing I really enjoy about his work is that the final product doesn’t try to mask itself as a traditional media piece, but rather is distinctly digital.
For more on Andrew (Android) Jones:
videos his process are available for purchase at: http://media.massiveblack.com/